The impression.events namespace contains event classes dispatched by the framework.
Class | Description | |
---|---|---|
AsyncLoadEvent | An object dispatches an AsynLoadEvent when asynchronous events occur. | |
CanvasElementEvent | An object dispatches a CanvasElementEvent object when a canvas element related action occurs. | |
CheckForCompleteEvent | A player object dispatches a CheckForCompleteEvent object when the player needs to resolve completion criteria beyond those defined for the player. | |
CueEvent | The AudioSequencer and TimeSequencer objects dispatch a CueEvent object when a sequencer element should be processed. | |
LessonMapControllerEvent | The LessonMapController object dispatches a LessonMapControllerEvent object when the currently selected storyboard changes. | |
LessonMapViewerEvent | The LessonMapViewer object dispatches a LessonMapViewerEvent object when a lesson map related action occurs. | |
LessonMapViewerEventReasons | The LessonMapViewerEventReasons class provides static constants for the reason property of a LessonMapViewerEvent. | |
LessonMapViewerRequestEvent | The LessonMapViewer object dispatches a LessonMapViewerRequestEvent object before a selection change occurs. | |
LocationChangeRequestEvent | An object dispatches a LocationChangeRequestEvent object when a location change request action occurs. | |
LocationChangeRequestTypes | The LocationChangeRequestTypes class provides static constants for the requestType property of a LocationChangeRequestEvent. | |
LocationStatusRequestEvent | An object dispatches a LocationStatusRequestEvent object when it needs to know the aggregate status of a specific location. | |
LocationStatusTypes | The LocationStatusTypes class provides static constants for the status property of a LocationStatusRequestEvent. | |
MatchingEvaluateEvent | The MatchingPlayer object dispatches a MatchingEvaluateEvent when the evaluate() method is successfully invoked. | |
MatchingSelectionEvent | The MatchingPlayer object dispatches a MatchingSelectionEvent when a selection has changed. | |
MultipleChoiceEvent | The MultipleChoicePlayer dispatches a MultipleChoiceEvent object when a multiple choice question related action occurs. | |
MultipleSelectEvent | The MultipleSelectPlayer dispatches a MultipleSelectEvent object when a multiple select question related action occurs. | |
RemediationRequestEvent | The SimulationPlayer dispatches a RemediationRequestEvent object when remediation should be performed. | |
ResolveLocationRequestEvent | An object dispatches a ResolveLocationRequestEvent object when a location needs to be resolved. | |
ResolverEvent | An object dispatches a ResolverEvent object when resolver-related actions occur. | |
RulesEngineRemediationRequestEvent | An object that implements IRulesEngine dispatches a RulesEngineRemediationRequestEvent object when remediation should be performed. | |
SequencerStatusEvent | A sequencer dispatches a SequencerStatusEvent object when the status property changes. | |
SimulationDataChangedEvent | An object that implements ISimulation dispatches a SimulationDataChangedEvent object when the simulation state data has changed. | |
SimulationDataChangeRequestEvent | An object that implements ISimulationUI dispatches a SimulationDataChangeRequestEvent object when a change to simulation state data is requested. | |
SimulationDataRequestEvent | A simulation object dispatches a SimulationDataRequestEvent object when simulation data is needed. | |
SimulationObjectErrorEvent | A simulation object dispatches a SimulationObjectErrorEvent object when a simulation-related error occurs. | |
SimulationObjectEvent | A simulation object dispatches a SimulationObjectEvent object when a simulation-related event occurs. | |
SimulationObjectTypes | The SimulationObjectTypes class provides static constants for the source property of a SimulationPlayerErrorEvent. | |
SimulationPlayerErrorEvent | The SimulationPlayer dispatches a SimulationPlayerErrorEvent object when an associated simulation object dispatches a SimulationObjectError event. | |
StoryboardEvent | An object dispatches a StoryboardEvent object when a storyboard-related event occurs. | |
TreeNodeDrawEvent | The TreeNode object dispatches a TreeNodeDrawEvent object when the node is drawn. | |
TreeViewEvent | The TreeView object dispatches a TreeViewEvent object when tree view related actions occur. | |
TreeViewEventReasons | The TreeViewEventReasons class provides static constants for the reason property of a TreeViewEvent. | |
TreeViewRequestEvent | The TreeView object dispatches a TreeViewRequestEvent object before a selection change occurs. | |
VideoFrameEvent | The SWFVideoPlayer dispatches a VideoFrame object when the ENTER_FRAME event of a video step clip is dispatched. | |
VideoStatusEvent | The SWFVideoPlayer dispatches a VideoStatusEvent object when a status change occurs. |