Package | impression.events |
Class | public class AsyncLoadEvent |
Inheritance | AsyncLoadEvent ![]() |
Method | Defined By | ||
---|---|---|---|
AsyncLoadEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)
Creates a new instance of an AsyncLoadEvent object. | AsyncLoadEvent | ||
clone():Event [override]
Duplicates an instance of the event object. | AsyncLoadEvent | ||
toString():String [override]
Returns a string containing all the properties of the AsyncLoadEvent object. | AsyncLoadEvent |
Constant | Defined By | ||
---|---|---|---|
ASYNC_SIMULATION_LOAD_COMPLETE : String = asyncSimulationLoadComplete [static]
The AsyncLoadEvent.ASYNC_SIMULATION_LOAD_COMPLETE constant defines the value of the
type property of a simulation load complete event object. | AsyncLoadEvent | ||
ASYNC_SIMULATION_UI_LOAD_COMPLETE : String = asyncSimulationUILoadComplete [static]
The AsyncLoadEvent.ASYNC_SIMULATION_UI_LOAD_COMPLETE constant defines the value of the
type property of a simulation user interface load complete event object. | AsyncLoadEvent |
AsyncLoadEvent | () | Constructor |
public function AsyncLoadEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)
Creates a new instance of an AsyncLoadEvent object.
Parameterstype:String — Required. The type of event. Event listeners can access this information through the inherited type property.
| |
bubbles:Boolean (default = false ) — Determines whether the event object participates in the bubbling phase of the event flow. Event listeners can access this information through the inherited bubbles property.
| |
cancelable:Boolean (default = false ) — Determines whether the event object can be canceled. Event listeners can access this information through the inherited cancelable property.
|
clone | () | method |
override public function clone():Event
Duplicates an instance of the event object.
Returns a new AsyncLoadEvent object that is a copy of the original instance of the AsyncLoadEvent object.
You do not normally call clone()
; the EventDispatcher class calls it automatically when you redispatch
an event--that is, when you call dispatchEvent(event)
from a handler that is handling event
.
Event — A new AsyncLoadEvent object that is identical to the original.
|
toString | () | method |
override public function toString():String
Returns a string containing all the properties of the AsyncLoadEvent object. The string is in the following format:
[AsyncLoadEvent type=value bubbles=value cancelable=value eventPhase=value
String — A string containing all the properties of the AsyncLoadEvent object.
|
ASYNC_SIMULATION_LOAD_COMPLETE | Constant |
public static const ASYNC_SIMULATION_LOAD_COMPLETE:String = asyncSimulationLoadComplete
The AsyncLoadEvent.ASYNC_SIMULATION_LOAD_COMPLETE constant defines the value of the type property of a simulation load complete event object. This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object that raised the event. |
ASYNC_SIMULATION_UI_LOAD_COMPLETE | Constant |
public static const ASYNC_SIMULATION_UI_LOAD_COMPLETE:String = asyncSimulationUILoadComplete
The AsyncLoadEvent.ASYNC_SIMULATION_UI_LOAD_COMPLETE constant defines the value of the type property of a simulation user interface load complete event object. This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object that raised the event. |