Packageimpression.events
Classpublic class AsyncLoadEvent
InheritanceAsyncLoadEvent Inheritance flash.events.Event

An object dispatches an AsynLoadEvent when asynchronous events occur.



Public Methods
 MethodDefined By
  
AsyncLoadEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)
Creates a new instance of an AsyncLoadEvent object.
AsyncLoadEvent
  
clone():Event
[override] Duplicates an instance of the event object.
AsyncLoadEvent
  
toString():String
[override] Returns a string containing all the properties of the AsyncLoadEvent object.
AsyncLoadEvent
Public Constants
 ConstantDefined By
  ASYNC_SIMULATION_LOAD_COMPLETE : String = asyncSimulationLoadComplete
[static] The AsyncLoadEvent.ASYNC_SIMULATION_LOAD_COMPLETE constant defines the value of the type property of a simulation load complete event object.
AsyncLoadEvent
  ASYNC_SIMULATION_UI_LOAD_COMPLETE : String = asyncSimulationUILoadComplete
[static] The AsyncLoadEvent.ASYNC_SIMULATION_UI_LOAD_COMPLETE constant defines the value of the type property of a simulation user interface load complete event object.
AsyncLoadEvent
Constructor Detail
AsyncLoadEvent()Constructor
public function AsyncLoadEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)

Creates a new instance of an AsyncLoadEvent object.

Parameters
type:String — Required. The type of event. Event listeners can access this information through the inherited type property.
 
bubbles:Boolean (default = false) — Determines whether the event object participates in the bubbling phase of the event flow. Event listeners can access this information through the inherited bubbles property.
 
cancelable:Boolean (default = false) — Determines whether the event object can be canceled. Event listeners can access this information through the inherited cancelable property.
Method Detail
clone()method
override public function clone():Event

Duplicates an instance of the event object.

Returns a new AsyncLoadEvent object that is a copy of the original instance of the AsyncLoadEvent object. You do not normally call clone(); the EventDispatcher class calls it automatically when you redispatch an event--that is, when you call dispatchEvent(event) from a handler that is handling event.

Returns
Event — A new AsyncLoadEvent object that is identical to the original.
toString()method 
override public function toString():String

Returns a string containing all the properties of the AsyncLoadEvent object. The string is in the following format:

[AsyncLoadEvent type=value bubbles=value cancelable=value eventPhase=value

Returns
String — A string containing all the properties of the AsyncLoadEvent object.
Constant Detail
ASYNC_SIMULATION_LOAD_COMPLETEConstant
public static const ASYNC_SIMULATION_LOAD_COMPLETE:String = asyncSimulationLoadComplete

The AsyncLoadEvent.ASYNC_SIMULATION_LOAD_COMPLETE constant defines the value of the type property of a simulation load complete event object. This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object that raised the event.

ASYNC_SIMULATION_UI_LOAD_COMPLETEConstant 
public static const ASYNC_SIMULATION_UI_LOAD_COMPLETE:String = asyncSimulationUILoadComplete

The AsyncLoadEvent.ASYNC_SIMULATION_UI_LOAD_COMPLETE constant defines the value of the type property of a simulation user interface load complete event object. This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object that raised the event.