The impression namespace is the top-level namespace for the Base Class Framework.
The Base Class Framework provides the basic building blocks for creating an Impression shell (called a Runtime Engine, or RTE). The MyShell sample runtime included with the RTE DevKit illustrates one way of how to use the BCF to create a shell.
|impression.events||The impression.events namespace contains event classes dispatched by the framework.|
|impression.persistence||The impression.persistence namespace contains classes for working with data.|
|impression.persistence.properties||The impression.persistence.properties namespace contains classes that support impression-specific datatypes.|
|impression.players||The impression.players namespace contains classes to playback specific storyboard types.|
|impression.players.sequencers||The impression.players.sequencers namespace contains classes to support the playback of sequencer storyboard types.|
|impression.resolver||The impression.resolver namespace contains classes for managing the loading of external assets.|
|impression.simulation||The impression.simulation namespace contains interfaces for simulations.|
|impression.utilities||The impression.utilities namespace contains support classes.|