The impression.players.sequencers namespace contains classes to support the playback of sequencer storyboard types.
Sequencer storyboard types can contain any amount of project-specific data both as storyboard persisted properties and as ChildElement objects (called commands) within the storyboard object's children collection. The open-ended nature of sequencer storyboards allows for the development of runtimes that include capabilities not supported with other storyboard playback classes.
All sequencer players are face-based.
Class | Description | |
---|---|---|
AudioSequencer | The AudioSequencer class supports the playback of audio sequencer storybords. | |
CommandSequencer | The CommandSequencer class supports the playback of command sequencer storybords. | |
SequencerStatusTypes | The SequencerStatusTypes class defines known values for the status property of a sequencer storyboard. | |
TimeSequencer | The TimeSequencer class supports the playback of time sequencer storybords. |