Package | impression.players |
Class | public class MatchingPlayer |
Inheritance | MatchingPlayer ![]() ![]() |
Once the questions and responses have been placed onscreen, the user will select a question to answer, then select a response. Once one or more questions have been answered, the responses can be evaulated and scored.
The MatchingPlayer class is a face-based player; all drawing and interaction is handled by the shell. Like most face-based players, the MatchingPlayer class is designed to encapsulate the logic required to manage matching questions and make the development of matching question interfaces as simple as possible.
Property | Defined By | ||
---|---|---|---|
![]() | alwaysCheckComplete : Boolean
Specifies how the object should handle storyboard completion. | BasePlayer | |
correct : Boolean [read-only]
true if all questions have been correctly evaulated, false else. | MatchingPlayer | ||
extendedDistractors : Boolean
Specifies how the class should handle selection of invalid question and response indices. | MatchingPlayer | ||
isPracticeQuestion : Boolean [read-only]
true if the question is marked as a practice question, false else. | MatchingPlayer | ||
maximumDistractors : int [static]
Indicates the maximum number of distractors to be processed. | MatchingPlayer | ||
maximumQuestions : int [static]
Indicates the maximum number of question/answer pairs to be processed. | MatchingPlayer | ||
![]() | narrationComplete : Boolean
Indicates whether narration has finished playing. | BasePlayer | |
resetEvaluationOnSelection : Boolean
Specifies how the class should handle selection of previously evaulated questions. | MatchingPlayer | ||
selectedQuestionIndex : Number [read-only]
The index of the currently selected question. | MatchingPlayer | ||
selectionsComplete : Boolean [read-only]
true if all questions that have not yet been evaluated have a selected response
and at least one question has not yet been evaluated; false else. | MatchingPlayer | ||
status : String [read-only]
The aggregate status of the questions in the current storyboard. | MatchingPlayer | ||
storyboard : Storyboard [override]
Specifies the storyboard for the player. | MatchingPlayer | ||
strictSelection : Boolean
Specifies how the class should handle selection of invalid question and response indices. | MatchingPlayer | ||
totalQuestions : Number [read-only]
The total number of valid questions in the current storyboard. | MatchingPlayer | ||
totalResponses : Number [read-only]
The total number of valid responses in the current storyboard. | MatchingPlayer |
Method | Defined By | ||
---|---|---|---|
Creates a new instance of the MatchingPlayer. | MatchingPlayer | ||
![]() | checkForComplete():void
Causes the player to examine the completion criteria for the current storyboard. | BasePlayer | |
detailsOfQuestionAt(index:Number):MatchingQuestionDetails
Returns detailed information about the question at index. | MatchingPlayer | ||
detailsOfResponseAt(index:Number):MatchingResponseDetails
Returns detailed information about the response at index. | MatchingPlayer | ||
evaluate():void
Evaluates the selected responses. | MatchingPlayer | ||
getStoryboardState(sb:Storyboard):String [static]
Creates a string describing the state of the storyboard. | MatchingPlayer | ||
Returns a MatchingSummary object containing aggregate information about the storyboard. | MatchingPlayer | ||
indexOf(propertyName:String):Number
Returns the index of the propertyName. | MatchingPlayer | ||
isQuestionAtLocked(index:Number):Boolean
Identifies whether the question at index is locked. | MatchingPlayer | ||
isResponseAtLocked(index:Number):Boolean
Identifies whether the response at index is locked. | MatchingPlayer | ||
lockAll():void
Locks all questions. | MatchingPlayer | ||
lockCorrect():void
Locks all questions that have been correctly evaluated. | MatchingPlayer | ||
questionAt(index:Number):String
Returns the persisted property name of the question at index. | MatchingPlayer | ||
questionValueAt(index:Number, defaultValue:*):*
Returns the persisted property value of the question at index. | MatchingPlayer | ||
resetIncorrectResponses():void
Resets the selected and evaluated response properties for each question
that has been evaulated and is not correct. | MatchingPlayer | ||
resetResponseAt(questionIndex:Number):void
Resets the selected and evaluated reponse for the question at questionIndex. | MatchingPlayer | ||
resetResponses():void
Resets the selected and evaluated response properties for each question. | MatchingPlayer | ||
resetStoryboard(sb:Storyboard):void [static]
Removes all properties set by the player. | MatchingPlayer | ||
responseAt(index:Number):String
Returns the persisted property name of the response at index. | MatchingPlayer | ||
responseValueAt(index:Number, defaultValue:*):*
Returns the persisted property value of the response at index. | MatchingPlayer | ||
selectQuestionAt(index:Number):void
Selects the question at index. | MatchingPlayer | ||
selectResponseAt(index:Number):void
Selects the response at index for the currently selected question. | MatchingPlayer | ||
setQuestionLockAt(index:Number, locked:Boolean):void
Sets or clears the lock for the question at index. | MatchingPlayer | ||
setStoryboardState(sb:Storyboard, state:String):void [static]
Modifies the storyboard to match the described state passed. | MatchingPlayer | ||
unlockAll():void
Unlocks all questions. | MatchingPlayer |
Method | Defined By | ||
---|---|---|---|
initializeStoryboard():void [override]
Initializes the storyboard. | MatchingPlayer | ||
loadStoryboard():void [override]
Loads the storyboard. | MatchingPlayer | ||
[override]
Removes known completion criteria from the CompleteRemaining storyboard persisted property. | MatchingPlayer | ||
![]() | unloadStoryboard():void
Performs cleanup actions when a storyboard is unloaded. | BasePlayer |
Event | Summary | Defined By | ||
---|---|---|---|---|
![]() | Dispatched when the BasePlayer needs to resolve completion criteria beyond those defined for the class. | BasePlayer | ||
![]() | Dispatched when a storyboard is marked as complete. | BasePlayer | ||
![]() | Dispatched after a storyboard is initialized. | BasePlayer | ||
![]() | Dispatched when storyboard loading is complete. | BasePlayer | ||
![]() | Dispatched when a storyboard is loaded, but before any processing occurs. | BasePlayer | ||
Dispatched when the evaluate() method is invoked. | MatchingPlayer | |||
Dispatched when a selection is changed, or when the storyboard is first loaded. | MatchingPlayer | |||
![]() | Dispatched before a storyboard is unloaded. | BasePlayer |
correct | property |
correct:Boolean
[read-only]
true
if all questions have been correctly evaulated, false
else. If the
storyboard
property value is null
, false
is returned.
This method returns the value of the current storyboard's Correct
persisted property.
public function get correct():Boolean
extendedDistractors | property |
extendedDistractors:Boolean
Specifies how the class should handle selection of invalid question and response indices.
If this property value is true
, the MatchingPlayer will treat
non-empty questions with an empty answer and non-empty answers with an empty
question as additional distractors.
The default value is false
.
public function get extendedDistractors():Boolean
public function set extendedDistractors(value:Boolean):void
isPracticeQuestion | property |
isPracticeQuestion:Boolean
[read-only]
true
if the question is marked as a practice question, false
else. If the
storyboard
property value is null
, true
is returned.
This method returns the value of the current storyboard's IsPracticeQuestion
persisted property.
public function get isPracticeQuestion():Boolean
maximumDistractors | property |
maximumDistractors:int
Indicates the maximum number of distractors to be processed.
Note that if this value is 1
, the only distractor property
processed will be "Distractor". If this value is greater than
1
, the player will process properties named "Distractor[n-1]"
where [n] is a number between 1
and maximumDistractors
.
The default value is 1
.
public static function get maximumDistractors():int
public static function set maximumDistractors(value:int):void
maximumQuestions | property |
maximumQuestions:int
Indicates the maximum number of question/answer pairs to be processed.
The default value is 5
.
public static function get maximumQuestions():int
public static function set maximumQuestions(value:int):void
resetEvaluationOnSelection | property |
resetEvaluationOnSelection:Boolean
Specifies how the class should handle selection of previously evaulated questions.
If this property value is true
, when a new response is selected for a question that
already has an evaulated response, the evaluated response is no longer associated with the
question. If this property value is false
, no action is taken.
The default value is true
.
public function get resetEvaluationOnSelection():Boolean
public function set resetEvaluationOnSelection(value:Boolean):void
selectedQuestionIndex | property |
selectedQuestionIndex:Number
[read-only]
The index of the currently selected question. If the storyboard
property
value is null
, -1
is returned. If no question has been selected,
0
is returned.
This method returns the value of the current storyboard's SelectedQuestionIndex
persisted property.
public function get selectedQuestionIndex():Number
selectionsComplete | property |
selectionsComplete:Boolean
[read-only]
true
if all questions that have not yet been evaluated have a selected response
and at least one question has not yet been evaluated; false
else. If the
storyboard
property value is null
, false
is returned.
This method returns the value of the current storyboard's SelectionsComplete
persisted property.
public function get selectionsComplete():Boolean
status | property |
status:String
[read-only]
The aggregate status of the questions in the current storyboard. If the
storyboard
property value is null
, the empty string
("") is returned. This value will be one of the QuestionStatusTypes
constant values.
This method returns the value of the current storyboard's Status
persisted property.
public function get status():String
See also
storyboard | property |
storyboard:Storyboard
[override] Specifies the storyboard for the player.
If null
is passed, the current storyboard is
unloaded, the StoryboardEvent.UNLOAD
event is dispatched, and
no further action occurs.
If a non- null
storyboard object is passed, the following actions
occur, in order:
null
, the StoryboardEvent.UNLOAD
event is dispatched. If the event is not cancelled, the current storyboard is unloaded. If the event is cancelled, further processing stops.StoryboardEvent.LOAD_START
event is dispatched. If the event is not cancelled, the new storyboard is associated with the player. If the event is cancelled, further processing stops and the value of this property is set to null
. Initialized
persisted property is false
, the storyboard is initialized and the StoryboardEvent.INITIALIZE
event is dispatched.MatchingSelectionEvent.SELECTION_CHANGE
event is dispatched.StoryboardEvent.LOAD_COMPLETE
event is dispatched.checkForComplete()
method is invoked. If all completion criteria have been met, the StoryboardEvent.COMPLETE
event is dispatched. public function get storyboard():Storyboard
public function set storyboard(value:Storyboard):void
See also
strictSelection | property |
strictSelection:Boolean
Specifies how the class should handle selection of invalid question and response indices.
If this property value is true
, invoking the selectQuestionAt()
or
selectResponseAt()
methods causes the player to examine the value of the question or
response at the passed index prior to selection. If the index
paramter is invalid,
or the question or response at index
is null
, the empty string (""),
or an AssetData
object whose filename
member value is null
or
the empty string, no action is taken. If this property value is false
, no additional
checks are performed.
The default value is true
.
public function get strictSelection():Boolean
public function set strictSelection(value:Boolean):void
See also
totalQuestions | property |
totalQuestions:Number
[read-only]
The total number of valid questions in the current storyboard. If the storyboard
property
value is null
, -1
is returned.
This method returns the value of the current storyboard's TotalQuestions
persisted property.
public function get totalQuestions():Number
totalResponses | property |
totalResponses:Number
[read-only]
The total number of valid responses in the current storyboard. If the storyboard
property
value is null
, -1
is returned.
This method returns the value of the current storyboard's TotalResponses
persisted property.
public function get totalResponses():Number
MatchingPlayer | () | Constructor |
public function MatchingPlayer()
Creates a new instance of the MatchingPlayer.
detailsOfQuestionAt | () | method |
public function detailsOfQuestionAt(index:Number):MatchingQuestionDetails
Returns detailed information about the question at index
. If no question can
be found at index
, the returned object will contain default values.
Parameters
index:Number — The index of the question to return detailed information for.
|
MatchingQuestionDetails — A MatchingQuestionDetails object containing detailed information for the question at index .
|
See also
detailsOfResponseAt | () | method |
public function detailsOfResponseAt(index:Number):MatchingResponseDetails
Returns detailed information about the response at index
. If no response can
be found at index
, the returned object will contain default values.
Parameters
index:Number — The index of the response to return detailed information for.
|
MatchingResponseDetails — A MatchingResponseDetails object containing detailed information for the response at index .
|
See also
evaluate | () | method |
public function evaluate():void
Evaluates the selected responses.
Invoking this method causes the selected response index associated with each question to
be cleared, and the evaluated response index associated with each question to be set to the
selected response index, assuming the question had a non-zero selected reponse index value.
The Question[n]Correct
storyboard persisted property is set to true
if the evaluated response index of each question matches the question's answer. Summary information
is updated, and a MatchingEvaluateEvent.EVALUATE
event is dispatched. If the
selectedQuestionIndex
property value is greater than 0
, it is reset to
0
(indicating no question is selected), and the player dispatches a
MatchingSelectionEvent.SELECTION_CHANGE
event.
See also
getStoryboardState | () | method |
public static function getStoryboardState(sb:Storyboard):String
Creates a string describing the state of the storyboard.
This method returns a multiple-character string to describe
the state of the storyboard. The size of the string will depend on
the number of question/answer pairs and distractors, as well as the
aggregate state. Index data, selected/evaluated response data, and
scoring data are all included (or can be recreated from) the state
string. Lock information is not included. The returned string may
contain upper- and lower-case letters, numbers, and the dot
(.
) character.
Note that this string only describes the state that the player is aware of. If the shell stores additional data in the storyboard, it is the shell's responsibility to store the additional data if it is needed.
Parameters
sb:Storyboard — The storyboard to describe the state of.
|
String — The state of the storyboard.
|
See also
getSummary | () | method |
public function getSummary():MatchingSummary
Returns a MatchingSummary object containing aggregate information about the storyboard.
ReturnsMatchingSummary — A MatchingSummary object containing aggregate information about the storyboard.
|
See also
indexOf | () | method |
public function indexOf(propertyName:String):Number
Returns the index of the propertyName
. If the storyboard
property value is null
, -1
is returned. If propertyName
is
null
or the empty string (""), 0
is returned. If no index
value can be found for propertyName
, -1
is returned.
This method returns the value of the current storyboard's [propertyName]Index
persisted property.
Parameters
propertyName:String — The property name to return the index of.
|
Number — The index of propertyName .
|
initializeStoryboard | () | method |
override protected function initializeStoryboard():void
Initializes the storyboard.
This method is invoked by the storyboard
property set method when a non-null
storyboard object is loaded and its Initialized
persisted property value is false
.
The storyboard
property set method will dispatch the initialized
event after
invoking this method.
The MatchingPlayer initializes a storyboard by performing the following actions:
extendedDistractors
property value is false
,
each question is examined to determine if the Question[n]
property value is not empty, and the
appropriate Question[n]Valid
persisted property is set, and then
each answer is examined to determine if the Answer[n]
property value is not empty, and the
appropriate Answer[n]Valid
persisted property is set.extendedDistractors
property value is true
,
each question/answer pair is examined to determine if their property values are
empty or not. If only one property is empty, the other property's Question[n]Valid
or Answer[n]Valid
property value (as appropriate) is set to
true
, as is the matching Question[n]IsDistractor
or Answer[n]IsDistractor
property.Distractor
or Distractor[n]
property value is not empty, and the appropriate DistractorValid
or Distractor[n]Valid
persisted property is set.TotalQuestions
and TotalResponses
persisted property values are set.Question[n]Index
, Answer[n]Index
, DistractorIndex
,
and Distractor[n]Index
persisted properties are set.QuestionIndexesGenerated
and ResponseIndexesGenerated
persisted property values are set.See also
isQuestionAtLocked | () | method |
public function isQuestionAtLocked(index:Number):Boolean
Identifies whether the question at index is locked.
A locked question cannot be selected. If the storyboard
property value is null
, this method returns true
.
This method uses the current storyboard's Question[n]Locked
persisted property.
Parameters
index:Number — The index of the question to retrieve the lock status of.
|
Boolean — true if the question is locked, false else.
|
See also
isResponseAtLocked | () | method |
public function isResponseAtLocked(index:Number):Boolean
Identifies whether the response at index is locked.
A response is considered locked if the index of the response matches the
selected response index or the evaluated response index of a question that
is locked. If the storyboard
property value is null
,
this method returns true
. If no question can be found with a selected or
evaluated response index matching index
, this method returns false
.
Parameters
index:Number — The index of the response to retrieve the lock status of.
|
Boolean — true if the response is locked, false else.
|
See also
loadStoryboard | () | method |
override protected function loadStoryboard():void
Loads the storyboard.
This method is invoked by the storyboard
property set method when a non-null
storyboard object is loaded after initialization (if needed) occurs.
When loading a storyboard, the MatchingPlayer performs the following actions:
See also
lockAll | () | method |
lockCorrect | () | method |
public function lockCorrect():void
Locks all questions that have been correctly evaluated.
See also
questionAt | () | method |
public function questionAt(index:Number):String
Returns the persisted property name of the question at index
. If the
storyboard
property value is null
, index
is
less than 1
, or no question property can be found at index
,
the empty string (quot;quot;) is returned.
The return value (if not the empty string) will be of the form "Question[n]",
where [n] is a value between 1
and MatchingPlayer.maximumQuestions
. This method uses
the [Question[n]]Index
persisted property value of the current storyboard.
Parameters
index:Number — The index to retrieve the question's persisted property name of.
|
String — The property name of the question at index .
|
questionValueAt | () | method |
public function questionValueAt(index:Number, defaultValue:*):*
Returns the persisted property value of the question at index
. If the
storyboard
property value is null
, index
is
less than 1
, or no question property can be found at index
,
the defaultValue
is returned.
This method uses the [Question[n]]Index
persisted
property value of the current storyboard.
Parameters
index:Number — The index to retrieve the question's persisted property value of.
| |
defaultValue:* — A default value to return if the property at index cannot be found.
|
* — The property value of the question at index , or defaultValue .
|
removeCompleteRemainingCriteria | () | method |
override protected function removeCompleteRemainingCriteria():void
Removes known completion criteria from the CompleteRemaining
storyboard persisted property.
This method is invoked by the checkForComplete()
method if the value of the storyboard
property is not null
, and the complete
event has not been dispatched since the storyboard
was loaded.
In addition to the substrings processed by the BasePlayer, the MatchingPlayer will remove the following substrings from the completeRemaining
persisted property:
Substring | Meaning |
---|---|
answerCorrect; | The value of the correct property is true . |
answerEvaluated; | All questions have an evaluated response. |
See also
resetIncorrectResponses | () | method |
public function resetIncorrectResponses():void
Resets the selected and evaluated response properties for each question that has been evaulated and is not correct.
This method performs the same functions as the resetResponseAt()
method
for each question whose [Question[n]]Correct
persisted property value
is false
. If any properties are removed, the player will dispatch a
MatchingSelectionEvent.SELECTION_CHANGE
event.
See also
resetResponseAt | () | method |
public function resetResponseAt(questionIndex:Number):void
Resets the selected and evaluated reponse for the question at questionIndex.
If questionIndex
does not reference a valid question, invoking
this method has no effect. This method removes the current storyboard's
[Question[n]]SelectedResponseIndex
, [Question[n]]EvaluatedResponseIndex
,
and [Question[n]]Correct
persisted property values, if present. Summary information
is updated, and if any of the above properties are removed, the player will dispatch a
MatchingSelectionEvent.SELECTION_CHANGE
event.
Parameters
questionIndex:Number — The index of the question to reset the responses of.
|
See also
resetResponses | () | method |
public function resetResponses():void
Resets the selected and evaluated response properties for each question.
This method removes the the current storyboard's
[Question[n]]SelectedResponseIndex
, [Question[n]]EvaluatedResponseIndex
,
and [Question[n]]Correct
persisted property values, if present. Summary information
is updated, and if any of the above properties are removed, the player will dispatch a
MatchingSelectionEvent.SELECTION_CHANGE
event.
See also
resetStoryboard | () | method |
public static function resetStoryboard(sb:Storyboard):void
Removes all properties set by the player.
Note that this method also removes interim completion properties used by the player, but not necessarily set by the player.
Parameters
sb:Storyboard — The storyboard to remove properties from.
This method removes the following properties from a storyboard:
For values of [n] between
For values of [n] between
|
See also
responseAt | () | method |
public function responseAt(index:Number):String
Returns the persisted property name of the response at index
. If the
storyboard
property value is null
, index
is
less than 1
, or no response property can be found at index
,
the empty string (quot;quot;) is returned.
The return value (if not the empty string) will be of the form "Answer[n]",
where [n] is a value between 1
and MatchingPlayer.maximumQuestions
, "Distractor",
or "Distractor[n]" where [n] is a value between 1
and
MatchingPlayer.maximumDistractors - 1
. This method uses the
[Answer[n]]Index
and DistractorIndex
persisted property values of the
current storyboard.
Parameters
index:Number — The index to retrieve the response's persisted property name of.
|
String — The property name of the response at index .
|
responseValueAt | () | method |
public function responseValueAt(index:Number, defaultValue:*):*
Returns the persisted property value of the response at index
. If the
storyboard
property value is null
, index
is
less than 1
, or no response property can be found at index
,
the defaultValue
is returned.
This method uses the [Answer[n]]Index
and
DistractorIndex
persisted property values of the current storyboard.
Parameters
index:Number — The index to retrieve the response's persisted property value of.
| |
defaultValue:* — A default value to return if the property at index cannot be found.
|
* — The property value of the response at index , or defaultValue .
|
selectQuestionAt | () | method |
public function selectQuestionAt(index:Number):void
Selects the question at index.
Only one question can be selected at a time. Invoking this method will
cause the currently selected question to be unselected. Passing a value of
0
for index
will unselect all questions.
If the question at index
is locked, the storyboard
property value is null
, or the strictSelection
property value is true
and the question at index
does not
exist or is empty, invoking this method has no effect.
Invoking this method sets the current storyboard's SelectedQuestionIndex
persisted property value to index
, and causes the player to update the
summary information for the storyboard and to dispatch a
MatchingSelectionEvent.SELECTION_CHANGE
event.
Parameters
index:Number — The index of the question to select.
|
See also
selectResponseAt | () | method |
public function selectResponseAt(index:Number):void
Selects the response at index for the currently selected question.
If no question is selected, the response at index
is locked, the selected question
is locked, the storyboard
property value is null
, or the strictSelection
property value is true
and the response at index
does not
exist or is empty, invoking this method has no effect.
Invoking this method will remove the previously selected response from the selected question. The selected response will also be removed from any questions (other than the currently selected question) that identify the reponse as their selected response or evaulated response. This may result in the aggregate status and/or scoring information to be changed.
Once the response is associated with the selected question, the current storyboard's SelectedQuestionIndex
persisted property is set to 0
(indicating no selection), and the current storyboard's
[Question[n]]SelectedResponseIndex
persisted property is set to index
. The player
will also dispatch a MatchingSelectionEvent.SELECTION_CHANGE
event.
Parameters
index:Number — The index of the response to select for the currently selected question.
|
See also
setQuestionLockAt | () | method |
public function setQuestionLockAt(index:Number, locked:Boolean):void
Sets or clears the lock for the question at index.
If the storyboard
property value is null
, or no question
can be found at index
, invoking this method has no effect.
This method returns the value of the current storyboard's Question[n]Locked
persisted property.
Parameters
index:Number — The index of the question to set or clear the lock of.
| |
locked:Boolean — The lock state to set.
|
setStoryboardState | () | method |
public static function setStoryboardState(sb:Storyboard, state:String):void
Modifies the storyboard to match the described state passed.
If the value of state
indicates a completed storyboard, interim completion criteria will
be marked as complete in addition to the overall storyboard state.
State values created using a function other than getStoryboardState
may not work.
Parameters
sb:Storyboard — The Storyboard object to modify.
| |
state:String — A String created using the getStoryboardState() method containing the state to restore.
|
See also
unlockAll | () | method |
matchingEvaluate | Event |
impression.events.MatchingEvaluateEvent
impression.events.MatchingEvaluateEvent.EVALUATE
Dispatched when the evaluate() method is invoked.
The MatchingEvaluateEvent.EVALUATE constant defines the value of the type property of a matching evaluate event object. This event has the following properties:Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object that raised the event. |
sb | The Storyboard object assigned to the target. |
status | A QuestionStatusTypes enumeration describing the current status of the storyboard. |
correct | Indicates whether or not all question/answer pairs were correctly evaluated. |
totalCorrect | The number of valid questions evaluated as correct. |
totalIncorrect | The number of valid questions evaluated as incorrect. |
See also
matchingSelectionChange | Event |
impression.events.MatchingSelectionEvent
impression.events.MatchingSelectionEvent.SELECTION_CHANGE
Dispatched when a selection is changed, or when the storyboard is first loaded.
The MatchingSelectionEvent.SELECTION_CHANGE constant defines the value of the type property of a matching selection event object. This event has the following properties:Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object that raised the event. |
sb | The Storyboard object assigned to the target. |
questionIndex | The index of the selected question. |
responseIndex | The index of the selected response. |
selectionsComplete | Indicates whether or not all valid questions have a selected response. |
See also